Aura of Memory

Aura of Memory has the power of remembering and learning absolutely anything. The Aura is Millians Yamamoto

Description of Powers
His powers aren't TOO complex, but without knowing and remembering things, Mill is actually pretty weak (Would be a 3 on the Scale in the infobox). He gains his strength by learning his opponent's weaknesses and movements, Mill has to remember this information carefully. So if his opponent escapes, Mill just has to snap to makes his opponent forget where or what they were doing, leaving them stumped, confused, and standing still. This is why Mill has to remember: His teleportation skill in battle only works if he REMEMBERS what direction his opponent ran off to, or else Mill will have to chase him on foot. (Which is an issue if his opponent has invisibility powers) By teleporting, Mill gets the chance to finish his opponent mid-air with his knife-like boomerang.

Aura Activation
Mill's accessory is a bracelet. When activated, he turns into his Aura form, which consists of his hair color being swapped around, and making him look more badass than innocent. He gains tiny demon-wings and his horns grow a little bigger.